Download Current Version - v2.2.2.8. Compress 1 0 1 – image compression tool. General bug fixes and improvements. Previous Version - v2.1.2.43. New audio processing support - New recorders may not display audio with the previous software; MP4 exporting on new hardware; Manual conversion to MP4 available in 'Local Settings'. NB: Less recent hardware may not export files correctly at. Check playback device status in the sound settings and check the device connection to the computer. Right-click the notification area speaker icon, and then select Playback devices. Confirm the device is listed and has a green check mark.
About Playback.dlllink
The Playback.dll library was developed by TVP development team and Gtek Tech.
The Playback.dll library is 0.02 MB. The download links for this library are clean and no user has given any negative feedback. From the time it was offered for download, it has been downloaded 708 times.
Table of Contents
- Methods for Fixing Playback.dll
- Method 5: Fixing the Playback.dll Errors by Manually Updating Windows
Operating Systems That Can Use the Playback.dll Librarylink
All Versions of the Playback.dll Librarylink
The last version of the Playback.dll library is the 1.0.0.22 version. Outside of this version, there is no other version released
- 1.0.0.22 - 32 Bit (x86)Download directly this version
How to Download Playback.dll Library?link
- First, click on the green-colored 'Download' button in the top left section of this page (The button that is marked in the picture).
- The downloading page will open after clicking the Download button. After the page opens, in order to download the Playback.dll library the best server will be found and the download process will begin within a few seconds. In the meantime, you shouldn't close the page.
Methods for Fixing Playback.dlllink
ATTENTION! Before continuing on to install the Playback.dll library, you need to download the library. If you have not downloaded it yet, download it before continuing on to the installation steps. If you are having a problem while downloading the library, you can browse the download guide a few lines above.
Method 1: Copying the Playback.dll Library to the Windows System Directorylink
- The file you will download is a compressed file with the '.zip' extension. You cannot directly install the '.zip' file. Because of this, first, double-click this file and open the file. You will see the library named 'Playback.dll' in the window that opens. Drag this library to the desktop with the left mouse button. This is the library you need.
- Copy the 'Playback.dll' library file you extracted.
- Paste the dynamic link library you copied into the 'C:WindowsSystem32' directory.
- If your operating system has a 64 Bit architecture, copy the 'Playback.dll' library and paste it also into the 'C:WindowssysWOW64' directory.
NOTE! On 64 Bit systems, the dynamic link library must be in both the 'sysWOW64' directory as well as the 'System32' directory. In other words, you must copy the 'Playback.dll' library into both directories.
- First, we must run the Windows Command Promptas an administrator.
NOTE! We ran the Command Prompt on Windows 10. If you are using Windows 8.1, Windows 8, Windows 7, Windows Vista or Windows XP, you can use the same methods to run the Command Prompt as an administrator.
- Open the Start Menu and type in 'cmd', but don't press Enter. Doing this, you will have run a search of your computer through the Start Menu. In other words, typing in 'cmd' we did a search for the Command Prompt.
- When you see the 'Command Prompt' option among the search results, push the 'CTRL' + 'SHIFT' + 'ENTER ' keys on your keyboard.
- A verification window will pop up asking, 'Do you want to run the Command Prompt as with administrative permission?' Approve this action by saying, 'Yes'.
- Paste the command below into the Command Line window that opens up and press Enter key. This command will delete the problematic registry of the Playback.dll library (Nothing will happen to the library we pasted in the System32 directory, it just deletes the registry from the Windows Registry Editor. The library we pasted in the System32 directory will not be damaged).
%windir%System32regsvr32.exe /u Playback.dll
- If you are using a 64 Bit operating system, after doing the commands above, you also need to run the command below. With this command, we will also delete the Playback.dll library's damaged registry for 64 Bit (The deleting process will be only for the registries in Regedit. In other words, the dll file you pasted into the SysWoW64 folder will not be damaged at all).
%windir%SysWoW64regsvr32.exe /u Playback.dll
- You must create a new registry for the dynamic link library that you deleted from the registry editor. In order to do this, copy the command below and paste it into the Command Line and hit Enter.
%windir%System32regsvr32.exe /i Playback.dll
- If you are using a Windows with 64 Bit architecture, after running the previous command, you need to run the command below. By running this command, we will have created a clean registry for the Playback.dll library (We deleted the damaged registry with the previous command).
%windir%SysWoW64regsvr32.exe /i Playback.dll
- If you did the processes in full, the installation should have finished successfully. If you received an error from the command line, you don't need to be anxious. Even if the Playback.dll library was installed successfully, you can still receive error messages like these due to some incompatibilities. In order to test whether your dll issue was fixed or not, try running the program giving the error message again. If the error is continuing, try the 2nd Method to fix this issue.
Method 2: Copying The Playback.dll Library Into The Program Installation Directorylink
- In order to install the dynamic link library, you need to find the installation directory for the program that was giving you errors such as 'Playback.dll is missing', 'Playback.dll not found' or similar error messages. In order to do that, Right-click the program's shortcut and click the Properties item in the right-click menu that appears.
- Click on the Open File Location button that is found in the Properties window that opens up and choose the folder where the application is installed.
- Copy the Playback.dll library into the directory we opened.
- The installation is complete. Run the program that is giving you the error. If the error is continuing, you may benefit from trying the 3rd Method as an alternative.
Method 3: Doing a Clean Reinstall of the Program That Is Giving the Playback.dll Errorlink
- Press the 'Windows' + 'R' keys at the same time to open the Run tool. Paste the command below into the text field titled 'Open' in the Run window that opens and press the Enter key on your keyboard. This command will open the 'Programs and Features' tool.
appwiz.cpl
- The Programs and Features window will open up. Find the program that is giving you the dll error in this window that lists all the programs on your computer and 'Right-Click > Uninstall' on this program.
- Uninstall the program from your computer by following the steps that come up and restart your computer.
- 4. After restarting your computer, reinstall the program that was giving you the error.
- This method may provide the solution to the dll error you're experiencing. If the dll error is continuing, the problem is most likely deriving from the Windows operating system. In order to fix dll errors deriving from the Windows operating system, complete the 4th Method and the 5th Method.
Method 4: Fixing the Playback.dll error with the Windows System File Checkerlink
- First, we must run the Windows Command Promptas an administrator.
NOTE! We ran the Command Prompt on Windows 10. If you are using Windows 8.1, Windows 8, Windows 7, Windows Vista or Windows XP, you can use the same methods to run the Command Prompt as an administrator.
- Open the Start Menu and type in 'cmd', but don't press Enter. Doing this, you will have run a search of your computer through the Start Menu. In other words, typing in 'cmd' we did a search for the Command Prompt.
- When you see the 'Command Prompt' option among the search results, push the 'CTRL' + 'SHIFT' + 'ENTER ' keys on your keyboard.
- A verification window will pop up asking, 'Do you want to run the Command Prompt as with administrative permission?' Approve this action by saying, 'Yes'.
- Paste the command below into the Command Line that opens up and hit the Enter key.
sfc /scannow
- This process can take some time. You can follow its progress from the screen. Wait for it to finish and after it is finished try to run the program that was giving the dll error again.
Method 5: Fixing the Playback.dll Errors by Manually Updating Windowslink
Most of the time, programs have been programmed to use the most recent dynamic link libraries. If your operating system is not updated, these files cannot be provided and dll errors appear. So, we will try to fix the dll errors by updating the operating system.
Since the methods to update Windows versions are different from each other, we found it appropriate to prepare a separate article for each Windows version. You can get our update article that relates to your operating system version by using the links below.
Explanations on Updating Windows Manuallylink
Most Seen Playback.dll Errorslink
When the Playback.dll library is damaged or missing, the programs that use this dynamic link library will give an error. Not only external programs, but also basic Windows programs and tools use dynamic link libraries. Because of this, when you try to use basic Windows programs and tools (For example, when you open Internet Explorer or Windows Media Player), you may come across errors. We have listed the most common Playback.dll errors below.
You will get rid of the errors listed below when you download the Playback.dll library from DLL Downloader.com and follow the steps we explained above.
- 'Playback.dll not found.' error
- 'The file Playback.dll is missing.' error
- 'Playback.dll access violation.' error
- 'Cannot register Playback.dll.' error
- 'Cannot find Playback.dll.' error
- 'This application failed to start because Playback.dll was not found. Re-installing the application may fix this problem.' error
Dynamic Link Libraries Similar to the Playback.dll Librarylink
The Location on our Site of the Playback.dll Librarylink
- TVP development team
- TVP development team + Windows 10
- TVP development team + Windows 8.1
- TVP development team + Windows 8
- TVP development team + Windows 7
- TVP development team + Windows Vista
- TVP development team + Windows XP
- Gtek Tech.
- Gtek Tech. + Windows 10
- Gtek Tech. + Windows 8.1
- Gtek Tech. + Windows 8
- Gtek Tech. + Windows 7
- Gtek Tech. + Windows Vista
- Gtek Tech. + Windows XP
- Windows 10
- Windows 8.1
- Windows 8
- Windows 7
- Windows Vista
- Windows XP
Since the widespread adoption of reel-to-reel audio tape recording in the 1950s, audio tapes and tape cassettes have been available in many formats. This article describes the length, tape thickness and playing times of some of the most common ones.
All tape thicknesses here refer to the total tape thickness unless otherwise specified, including the base, the oxide coating and any back coating. In the USA, tape thickness is often expressed as the thickness of the base alone. However, this varies from manufacturer to manufacturer and also between tape formulations from the same manufacturer. Outside of the USA, the overall thickness is more often quoted, and is the more relevant measurement when relating the thickness to the length that can be fit onto a reel or into a cassette.
Reel-to-reel ¼'[edit]
A seven-inch reel of ¼' tape
The tape decks of the 1950s were mainly designed to use tape ¼' wide and to accept one of two reel formats:
- Ten-and-a-half-inch reels, almost always with metal flanges, which fit over a hub three inches in diameter. These reels and hubs were similar to those used for wider tape formats such as ½', 1' and 2' tape widths, and were principally used for studio- and other professional applications. The reels were known as NAB reels and the hubs on which they were mounted as NAB hubs.
- Reels of up to seven inches in diameter, most commonly with plastic flanges but metal was also used, which fit over a splined ¼' shaft known as a cine spindle. These reels dominated domestic applications. The most common sizes were seven, five and three inches in diameter.
Playback 1 8 17 Esv
![Playback Playback](https://www.researchgate.net/profile/Mirjam_Knoernschild/publication/281632948/figure/fig1/AS:340220248641536@1458126236163/Call-parameters-of-playback-distress-calls-mean-standard-deviation_Q320.jpg)
In each case the shaft or hub had three splines. In machines designed to allow for vertical mounting, the upper part of the shaft or hub could commonly be rotated by 60° so the upper splines locked the reel in place. Some tape decks could accommodate either format by using removable hubs for the larger reel size. When in use these hubs were locked onto the cine spindles by the same mechanism used to secure the smaller reels.
Reel capacity is affected by both the reel diameter and the reel hub diameter. The standard ten and a half inch reel has approximately twice the capacity of the seven inch reel, which in turn has twice the capacity of the five inch. Some (not all) reels described as three inches are in fact three and a quarter inches in diameter, in order to have half the capacity of a five-inch reel.
Long play, double play, triple play[edit]
The first commonly available increase in tape length resulted from a reduction in thickness to 25 µm or 1.0 mil, which allowed 3600', 1800' and 900' tapes to fit on ten-and-a-half, seven-, and five-inch reels respectively. These were known as long play tapes.
Also manufacturers also referred to 3¾-ips tape speed as long-play.
A further reduction resulted in double-play tapes of 2400' on a seven-inch reel. This and thinner tapes were not commonly used on ten-and-a-half-inch reels, as the tape was too fragile for the angular momentum of the larger reels, particularly when rewinding.
Thinner tapes with thicknesses of 12.5 µm or 0.5 mil fitting 3600' on a seven-inch reel and 1800' on a five-inch reel were known as triple-play Editrocket 4 5 5 qt. tapes. Triple-play tape was too fragile for many tape decks to safely rewind even on a full seven-inch reel, and was more commonly used on five-inch- and smaller reels. However 3600' tapes on seven-inch reels were commercially available for those who wanted them.
Studio- and otherwise professional-quality ¼'-width tapes thinner than long-play were not commercially available in either reel format. However some specialised applications, such as call logging, used ten-and-a-half or larger reels of double-play or thinner tape for extended recording times. These machines were extremely restricted in the reel sizes for which they were designed, and often had no rewind or fast forward facility at all, or even playback. These functions were instead performed on a dedicated machine in the event of playback being required.
In the days when long-distance telephone calls were expensive and often very low quality, three-inch or smaller reels of triple-play or even thinner tape were used for sending long recorded messages by post, most often using 17⁄8-ips tape speed. These were known as message tapes.
Reel size compatibility[edit]
Although smaller reels could be easily mounted on any machine designed for seven inch reels, in practice there were three limitations on using varying sizes of reel:
- Stability in rewind and fast forward modes was often optimized for a particular reel size to allow faster winding speeds. Some machines provided a switch facility to accommodate different reel sizes, others provided speed controls and relied on manual intervention, still others attempted to sense the reel size by various methods.
- Smaller machines were built for smaller reels, and could not physically mount a full size seven inch reel.
- Mixing reel sizes between supply and takeup spool made fast winding still more complicated, and was discouraged or prohibited by almost all manufacturers. Even mixing metal and plastic flange reels of the same size was not supported by some machines.
Mixing NAB and smaller cine spindle reels was rarely if ever supported, although many machines could physically mount the combination by using one hub adaptor.
Studio tape formats[edit]
As well as ¼' tape, studio and multitrack machines use tape widths of ½', 1' and 2', and at least one 3' machine was available for a time.
There is also a 35 mm width, but this variety is more similar to the motion picture stock of the same width. It is referred to by the recording and motion picture industries as 'magfilm'. It is used for recording analog sound for a motion picture, and for interlocked playback of sound with a picture reel when editing motion picture film on a flatbed editor. It has also seen use for studio audio recording and mastering, a few albums released by the Command label in the 1960s were mastered using 35 mm magfilm. It has the same sprocket holes and the thicker acetate (or polyester) base of 35 mm negative or reversal cinema stock, but instead has a magnetic oxide layer, coating the full width of the film base (as opposed to a photographic emulsion). This variety is referred to as 'fullcoat magfilm'. Another variant, 'stripe magfilm', has only three separate oxide 'tracks' on the base, with the rest of the base being clear, with the same 35 mm sprocket holes as well.
Tapes of ½', 1' and 2' width are available in many professional formulations, especially but not only formulations of 35 µm thickness (the thickness known as long play when used as ¼' tape). The wider tape also made it possible to produce professional quality tapes of about 25 µm thickness (the thickness known as double play in ¼' applications) in ½' and wider formats.
In all tape widths including ¼', some studio machines use one-sided platters instead of reels. As normal studio practice is not to rewind immediately after recording or playing but rather to store tape with the start end in to take advantage of the even tension produced by the tape transport, tapes from these machines were generally stored on the platters even if the machine was capable of mounting an NAB reel. Other machines used NAB or custom reels in the larger width.
The sizes of platters and their hubs varies, NAB hubs being most common, and tape lengths up to 5000' not uncommon.
Compact audio cassettes[edit]
The tape in a compact audio cassette is nominally ⅛ inch but actually slightly wider (3.81 millimetres (0.150 in)). The small mass of the spools and mechanism generally allows thinner tape to be used than is practical with reel-to-reel.
The thickest tape normally used in cassettes is about 16 µm in thickness, and is used in C60 cassettes and in shorter lengths such as the C46. As the standard tape speed for a compact cassette is 1⅞ ips and a C60 cassette records 30 minutes per side, a C60 cassette in theory holds 281¼' (85.73 m) of tape. In practice there is some variation, for example Maxell quote their C60s as being 90 m (295') in length.
Tape about 11.2 µm in thickness is used in C90 cassettes, and also for those intermediate between a C60 and a C90, for example the C74 produced specifically for recording a standard length CD. Most equipment manufacturers optimize their equipment for C90 cassettes but fully support shorter cassettes using either 11.2 µm or 16 µm tape.
A cassette longer than a C90, such as a C120, must use even thinner tape. Many equipment manufacturers discourage the use of these longer cassettes, partly because the tape is so fragile, and also because of the difficulty of providing optimum recording over an extended range of tape thicknesses (thinner tape is more prone to 'print through' echo). However C180 cassettes have been produced both for the consumer market and for specialised applications such as call logging.
Rumours have sometimes associated C120 and longer cassettes with double or triple play reel-to-reel tape, but in fact even C60 cassettes use tape thinner than double play and little thicker than triple play. The main thing that the longer cassettes have in common with double and triple play reel-to-reel tapes is that they are pushing similar limits of technology, and as a consequence suffer similar problems.
Microcassettes[edit]
Although the microcassette uses tape thinner than the C90 compact cassette (the width is the same), much of its reduced size comes from using shorter tapes at slower recording speeds. The original standard MC60 microcassette contained 43.2 m (142') of tape for 30 minutes recording per side at 2.4 cm/s (about 15⁄16 ips, making it half the standard speed of a compact cassette). Most recorders also provide a slower speed of 1.2 cm/s, doubling the recording time but with poor sound quality. The only other common sizes are the MC30 with half the length of slightly thicker tape, and the MC90 with 50% more tape length then the MC60, and correspondingly thinner tape.
Playback 1 8 17 Commentary
Tape speeds[edit]
In sound recording, magnetic tape speed is often quoted in inches per second (abbreviated ips) for historical reasons. Magnetic tape speeds are commonly an even fraction of 30 ips:
ips | cm/s | Typical use |
---|---|---|
120 | 304.8 | Used by some analog instrumentation recorders and loop bin duplicators. |
60 | 152.4 | Used by some analog instrumentation recorders, as well as loop bin duplicators. |
45 | 114.3 | Used by 3M's first digital audio recorder in 1978. Also the Sony DASH PCM-3348HR 24-bit format |
39.4 | 100 | Used by the first AEGMagnetophon models in 1935. |
30 | 76.2 | The highest standard professional speed. |
22.5 | 57.15 | Audio tape coated on 70 mm motion picture film, necessitated by the 112.5 ft/min film speed for 24 frame/sec projection. |
18 | 45.72 | Three or four-channel magnetic 35mm film, used by Everest, Mercury, Command, and Reprise Records in the 50s and 60s. |
15 | 38.10 | The most common studio- and otherwise professional speed for reel-to-reel including multitrack recorders. |
71⁄2 | 19.05 |
|
33⁄4 | 9.53 |
|
17⁄8 | 4.76 |
|
15⁄16 | 2.38 |
|
15⁄32 | 1.19 | The standard alternative recording speed for microcassettes. |
Tape recording first became common enough for the issue of compatibility between tape deck manufacturers to become an issue in the 1950s. At this time the most common speeds for professional recording were 30 ips and 15 ips, and some machines already supported both speeds. As the tape speed was determined by the speed of a synchronous motor driving a capstan, one way of achieving this was to switch the poles of the motor to a different configuration, halving or doubling the speed.
This system was extended to domestic tape decks, and so slower speeds as they were adopted tended to be exactly half the previous slowest speed. Pre-recorded tapes were mostly 71⁄2 ips, with a few at 33⁄4 ips. Message tapes transmitted by post and call logging tapes were commonly recorded at 17⁄8 ips or even 15⁄16 ips. The most common reel-to-reel speed of 71⁄2 ips is approximately 19 cm/s.
Another cause of incompatibility between tape decks was the lack of standardisation of track widths and the use of alternate (rather than adjacent) stereo tracks by many manufacturers (which limited compatibility with mono equipment).
When Philips introduced the compact audio cassette, they chose to specify the reel-to-reel standard of 17⁄8 ips (approximately 4.76 cm/s). Although with narrower and thinner tape. Higher speed machines using compact cassettes commonly use 33⁄4 ips.
Although the microcassette is specified to have a standard record speed of 2.4 cm/s and low speed of 1.2 cm/s, in the dictaphone application for which it was designed these speeds are in practice identical to 15⁄16 ips and 15⁄32 ips. Playback speed is not specified, and on many machines is continuously variable.
See also[edit]
External links[edit]
Playback 1 8 17 Full
- Specification of a compact cassette, including tape thickness.
- [1], speed of compact cassette tape.
Playback 1 8 17 16
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